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Monday, June 20, 2011
cartoony character rig
This is a recent rig I've been currently working on. It was created using MEL expressions and nodes to achieve the desired stretch and squash deformations.
1 comment:
Sam
June 20, 2011 at 9:09 PM
wow Ed! Good job! Did you model the character too?
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wow Ed! Good job! Did you model the character too?
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